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Warhammer 40.000 http://www.annun.sk/viewtopic.php?f=22&t=5961 |
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Autor: | Annun [ So. 05. Apr 2008, 12:33 ] |
Predmet príspevku: | Warhammer 40.000 |
Prave sa stala strasna vec. Ja som nahodou vymazal povodnu temu s nazvom Warhammer 40.000. Mala cez 200 prispevkov. Ja sa velmi, velmi ospravedlnujem a sypem si popol na hlavu, nebolo to naschval. Neviem, nakolko bola este aktivna, ale ak sa tam nieco aktivne preberalo, mozete prosim pokracovat tu? Este raz pardon. |
Autor: | Majo [ So. 05. Apr 2008, 17:37 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
To si robis srandu?! Myslim, ze tu naposledy pisal kulik, moj kamos o nejakej pc hre. Pisal tu aj Dalcor, a Corvus... |
Autor: | Cerebro [ So. 05. Apr 2008, 17:43 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
Majo napísal: To si robis srandu?! Myslim, ze tu naposledy pisal kulik, moj kamos o nejakej pc hre. Pisal tu aj Dalcor, a Corvus... klidekn ,Annun to urcite nespravil naschval... keby bolo treba nejake miesto, tak najde urcite nieco ine, co moze zmazat |
Autor: | Warrior [ Št. 10. Apr 2008, 20:03 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
dalsi pokus znicit ma!! ja vidim!! viem !!! pocujem hlasy!! hlasy!!! su vsadeeeee!! chcu ma odstavit!! zabit!! znicit!! on!! ON!! šialeny arab Al-Annun ibn Ganzarcik!! oni!! zastavit? mna!?!! MNA?! hm.... válium... mňam |
Autor: | E´lune [ Pi. 11. Apr 2008, 7:44 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
Autor: | forestmarko [ St. 21. Máj 2008, 13:16 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
mno... nedavno som si zahral Warhammera 40k .. samozrejme na PC... nechcem dabatit o hre to sice nie... ale rad by som vedel viac o tomto svete ... nech rozumiem o com su briefingy viete mi neaka dobra dusa dat strucnu chrakteristiku lodi triedy "battle barge" pripadne obrazok? ( fakt debilny nazov triedy lebo clovek si pod tym predstavy tak akurat prestavanu taziarsku lod..heh) a tiez by ma zaujimala jedna odnoz marinakov.. Raven Guard.... kto su co su a tak podobne zatial dik |
Autor: | Leovin Elven [ St. 21. Máj 2008, 23:43 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
forestmarko napísal: mno... nedavno som si zahral Warhammera 40k .. samozrejme na PC... nechcem dabatit o hre to sice nie... ale rad by som vedel viac o tomto svete ... nech rozumiem o com su briefingy viete mi neaka dobra dusa dat strucnu chrakteristiku lodi triedy "battle barge" pripadne obrazok? ( fakt debilny nazov triedy lebo clovek si pod tym predstavy tak akurat prestavanu taziarsku lod..heh) a tiez by ma zaujimala jedna odnoz marinakov.. Raven Guard.... kto su co su a tak podobne zatial dik vzdy ma vies rozosmiat |
Autor: | forestmarko [ Št. 22. Máj 2008, 0:43 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
hej no... to je taky blby zlozvyk vyznat sa v tom co hram ale inak nie... nedal som sa na stare kolena na warhamer ...aspon nie na tie figurky ci co to je |
Autor: | Warrior [ Ne. 25. Máj 2008, 13:59 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
forestmarko napísal: mno... viete mi neaka dobra dusa dat strucnu chrakteristiku lodi triedy "battle barge" pripadne obrazok? ( fakt debilny nazov triedy lebo clovek si pod tym predstavy tak akurat prestavanu taziarsku lod..heh) a tiez by ma zaujimala jedna odnoz marinakov.. Raven Guard.... kto su co su a tak podobne zatial dik battlebarge je lodicka tak 7-10kilometrov dlha http://wh40k.lexicanum.com/wiki/Battle_Barge raven guard http://wh40k.lexicanum.com/wiki/Raven_Guard The Raven Guard are known for hitting weak points in enemy defences hard and they perform lightning strike upon locations of tactical importance to cripple their enemy. |
Autor: | Warrior [ So. 31. Máj 2008, 23:54 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
spravim tu mensu reklamu Warp Klub kde: Bratislava - Petržalka, Údernicka 8, 1. poschodie kedy: možnosť 24 hodín 7 dní v týždni, ale obvykle a pravidelne v sobotu a nedelu od 13.00 hod vstupné: 50Sk za hranie kontakt: wargaming.sk, tu na fore PMka mne čo sa hrá: Warhammer 40.000, Warhammer Fantasy Battles, Flames of War, Battlefleet Gothic, možnosť hrať kartičky a RPGčka. ako sa tam dostať: Buď autom, alebo autobusmi 99 a 80 k vlakovej stanici Petržalka a odtiaľ pešo asi 2 minúty takto vyzerame od cestičky ked clovek ide od stanice mapa pre kartografov temer face to face s klubom |
Autor: | Bublimuf [ Po. 27. Okt 2008, 13:54 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
Po dlhej dobe zase zvazujem ze by som zacal hrat. Kedy sa hrava v tom klube? Pripadne hra tu niekto orcov? |
Autor: | Warrior [ Po. 27. Okt 2008, 19:18 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
orcov hravam v 40K, vo funtazy ich hrava Susko a Fingol pod na http://www.wargaming.sk hrava sa kady weekend vacsinou sa prislusny topic nazvya Warp 1-2.11 alebo tak |
Autor: | Warrior [ Ut. 21. Jún 2011, 8:28 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
je planovana nova edicia 6th celkom vyrazne zmeny oproti terajsku. viac na strategiu. me gusta http://www.warseer.com/forums/showthread.php?t=307825 I was told in privacy but can’t vouch for the accuracy. Corrected some spelling errors from icq conversation: >>I am really pissed! The recent shift in GW’s marketing strategy is only the beginning. The goal is to completely control every bit of information that is going out and make every advance sneak peek look like an accidental leak. Think of Apple and you know what they are trying to achieve. They simultaneously try to keep the internet crowd happy with some leaked bits here and there and the store crowded focused on the next release. Prepare for more of these infamous “you see one eighth of the miniature and should stand in awe” pictures. The restructured White Dwarf will be the only place for “official” news. The days when Games Days were a good source for exciting news are gone. No more seminars. Independent shop owners will get the info at the same time as the public. From autumn on product codes will be chiffres and retailers have to order bulk packages for new releases without knowing what is in it if they want to get the releases on the first day. If they want to buy the boxes individually they have to wait two weeks until GW releases the chiffres. Mail Orders won’t arrive on the day of release, they will be SENT on the day of release. So no more accidental early arrivals. If you want to buy a product on the day of release you have to go to a GW store or one of the shops that have bought the release package. There is no chance to get the products via an online store on time. The retail embargo for the southern hemisphere were initially planned for every single country, so no more exports from UK to continental Europa, but GW’s law division stopped this as it would have violated EU laws. So now they will introduce two boxes for every release with exactly the same content but different boxes. One is for the retail in a single country and comes at the standard wholesale price. The other box has all the necessary taxation and regulatory clearances for export. These boxes are virtually the same but GW is charging an extra fee for them. Online shops can choose to stop exports or accept a serious blow to their profit margins. We, the gamers, are sitting on the receiving end of this dishonest policy once more. We are treated like children and that is exactly the goal of these changes. So here are some of their plans, as long as the info is available, to spoil some of their surprises: * first 6th edition codexes, but release before or with rulebook, small release with single or two waves: Black Templars (1 waves: 2x plactic, 2x Finecast), Tau (1 wave: 3x plastic boxes, 4x Finecast), Necrons (2 waves) * first real 6th edition codex: Codex Chaos Legions, really big release in three waves, doesn’t invalidate Codex Chaos Space Marines which gets extensive White Dwarf update as Codex Renegade Space Marines * two starter sets, each with rules, dices, movement markers, mission booklet, one with Dark Angels and fitting scenery, the other with Black Legion and Chaos scenery. You can combine both to play the campaign or use one set alone to play a selection of dumbed down scenarios against every other force, first starter set that comes with a model for a well established special character * 6th edition is finished rulewise for some time now, the overall goal is to fix some of the long time problems of the game system. Expect a lot more fundamental improvements than last edition. The rules were even more ambitious at some stage of development, but didn’t get approved as they were too far away from the established rules. The main designer left company and his successors brought the rules back in line with the existing codexes. The rules are nonetheless a bigger step forward than from 4th to 5th. Changes are so big that the next edition relies partial on erratas to fix old codexes. Development relied heavily on feedback of veteran playtesters. You can see some results of this new approach by the way the FAQs were handled in the last months. All codexes since Codex Tyranids were written with the new rules in mind, especially the new mission and reserve structure. * The main design goals are: one book to rule them all, heroic characters, visceral combat, streamlined mechanism, cleaned up presentation and strategy before chance * strong narrative focus on Chaos, perspective shifting from the Empire to the struggle between free races and the Warp * the biggest rule changes: - similar ballistic to hit chart as wound chart: compare BS to target’s speed and unit type. BS 3 hits moving infantry on 4+, but lightning fast jetbikes on 6+ and stationary tank on 2+… HUGE - victory points are back, but with another twist: you get two victory points if an unit holds an objective for an entire game turn, if a scoring unit holds one, you get three and one if you destroy a squad leader or vehicle - before the game there is a bidding contest for the opportunity of the first turn, if you bid more strategic points you can go first, but the enemy can spent these points on stratagems as in Cities of Death: 22 generic stratagems – for example for one point you can decide on night fighting or place an automatic gun, for four you can shift your reserves, most expensive stratagems are at 12 points and are really drastic, every unspent point can be used once a game for a reroll - new turn sequence: prepare-movement-assault-shooting-consolidate new phase “consolidate” phase for random movements, jetpack movements, pursuits, morale checks/effects and resolving shooting reactions assault before shooting – big units are real roadblocks!<< * Avatar Image rideroftheerk · 1 day, 2 hours ago Some more examples for the development doctrines One rulebook for all: - flyer rules are incorporated in the main rules - narrative rule section that expands core rules: formations, super heavies, gaining experience - modular rules, core rules can easily be expanded by narratives rules or another expansion set Heroic characters: - independent characters more powerful, armour save and invulnerable save at the same time - squad leaders more important, no more 50% rallying threshold, unit can rally as long as squad leader lives - independent characters can snipe More visceral combat: - standard cover only 5+ now, Feel No Pain (1) only on 5+ - slow slogging units very vulnerable - some weapon types are specialized in taking out specific unit types and are incredible good at doing this (sniper vs. infantry without armour), but on the other hand ordnance vs flyer isn’t going to do much streamlined: - no more random movement at all - 5 general types of psychic powers - wound allocation like 4th edition on unit basis, but attacker can chose every 5th wound to go to a single model (sniper weapon every second wound) - artillery is normal immobile vehicle squadron, crew has no other game purpose than to be a counter for rate of fire and attacks clean up of combusted rules: - there are tiers for most of the special rules. Instant Death (2) circumvents Eternal Warrior (1) for example. Feel No Pain (1) is 5+, Feel No Pain (2) is 4+ and Feel No Pain (3) is 3+. If no value is given, the special rule is tier 1. - no more difference between leadership test and morale test - terrain rules on a single page, true line of sight, non-vehicles models are ignored altogether, rules for special terrain like bunkers, ruins or deathworld mangroves in narrative rule section less randomness, more strategic options: - more elaborate reserve rules, can nominate turn of arrvial and has only small change to arrive earlier or later, or can intervene behind enemy lines, arrives randomly but can hinder enemy reserves, must be distributed evenly between turn two and three, later arrivals only randomly -no more random game length -no roll for first turn -deep striking units more than 18” from enemy away don’t scatter, but landing in 6” is much more dangerous - movement impairing effects from pinning weapons even if morale check is passed (if roll is above halved Ld), Fearless not immune to this, but only effected if rolled over full Ld - more reactions to shooting than going to the ground depending on unit type and special rules. bikes can evade (3+ cover as same as before, but cannot assault or shoot next turn), jump troops can fly high, units with Stealth can attempt to vanish, … |
Autor: | Ozzy [ Ut. 21. Jún 2011, 10:21 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
no som zvedavy este som do toho neinvestoval tolko aby som nemohol vycuvat, je tu kopa inych game systemov |
Autor: | Warrior [ Ut. 21. Jún 2011, 11:01 ] |
Predmet príspevku: | Re: Warhammer 40.000 |
ja sa na tie zmeny hrozne moc tesim. ak to vyjde a myslim, ze to vyjde, tak to bude velky, velky krok vpred. a specialne to hit vs speed bude huge boost pre vozidlove armady, APC a podobne. napr tvoj tau si moze z toho cvrknut. a vsimni si kodexe, ktore maju vyjst pred novou ediciou Black Templars, Tau, Necrons bude fajn |
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