kuzlenik ma viac dolezitych skillov.. pre kazdu magicku skolu potrebuje zvlast skill Spellcraft ( magic school)
a Concentration JE dolezity skill. ono by to bolo tak ze ked by sa ten kuzelnik concentroval a niekto by ho vyrusil tak by musel hadzat na Concentration.
FYI:
Concentration
You must make a Concentration check whenever you might potentially be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires your full attention. Such actions include casting a spell, concentrating on an active spell, directing a spell, using a spell-like ability, or using a complex skill.
If the Concentration check succeeds, you may continue with the action as normal. If the check fails, the action automatically fails and is wasted. If you were in the process of casting a spell, the spell is lost. If you were concentrating on an active spell, the spell ends as if you had ceased concentrating on it. If you were directing a spell, the direction fails but the spell remains active. If you were using a spell-like ability, that use of the ability is lost. A skill use also fails, and in some cases a failed skill check may have other ramifications as well.
The table below summarizes various types of distractions that cause you to make a Concentration check.
If more than one type of distraction is present, make a check for each one; any failed Concentration check indicates that the task is not completed.
DC1 ---Distraction
10 + damage dealt ---Damaged during the action.2
10 + half of continuous ---Taking continuous damage during the damage last dealt action.
Distracting spell's save DC ---Distracted by nondamaging spell.
10 ---Vigorous motion (on a moving mount, taking a bouncy wagon ride, in a small boat in rough water, belowdecks in a stormtossed ship).
15 ---Violent motion (on a galloping horse, taking a very rough wagon ride, in a small boat in rapids, on the deck of a storm-tossed ship).
20 ---Extraordinarily violent motion (earthquake).
15 ---Entangled.
20 ---Grappling or pinned. (You can cast only spells without somatic components for which you have any required material component in hand.)
5 ---Weather is a high wind carrying blinding rain or sleet.
10 ---Weather is wind-driven hail, dust, or debris.
Distracting spell's save DC ---Weather caused by a spell.
15 ---Casting spell in melee combat.
1 If you are trying to cast, concentrate on, or direct a spell when the distraction occurs, add Spellcraft fatigue penalty to the indicated DC.
2 Such as during the casting of a spell with a casting time of 1 round or more, or the execution of an activity that takes more than a single full-round action (such as Disable Device).
_________________ Barbarism is the natural state of mankind. Civilization is unnatural. It is a whim of circumstance. And barbarism must ultimately triumph.
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