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[RULES] Úpravy z D20 Warheart o D20 Medieval
http://www.annun.sk/viewtopic.php?f=26&t=2867
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Autor:  Dalcor [ St. 22. Feb 2006, 11:44 ]
Predmet príspevku:  [RULES] Úpravy z D20 Warheart o D20 Medieval

No tak 5% a ne 30 :)))

Hele uvidíme, pokdu budu aplikovt Warheart a asi jo, tak tam urcite zmeny aplikuju :) a pak je samozrejme budes moc psat v Core.

Jeda vec me sere, ze je warheart v anglictine, potrebvoal bych cestinu :)

No dneska vecer si s tim pujdu hrat

Autor:  Dalcor [ St. 22. Feb 2006, 12:48 ]
Predmet príspevku: 

Velmi jednoducho

Optional Rule Extended Initiative.

Apply this rule only  if you want to be more realistic in combat mode including different speed of attack with different weapons. If you use spellcasting in you campaign, apply initative modifier as well in order to balance system and to show up more difficult verbal or somatic components. You shall choose if you want to use extended initiative roll on begining of combat or every round of combat.

Additionaly if you want to shows different initiative based on weapon speed or Spell Initiation Modifier you shall use value 10 instead of normall initiative d20 roll, to simplify all actions. (On the begining of combat or every roll initiative will be counted as follow: 10+DEX MOD+Feat Modifier+(Weapon Speed or Spell Initiation Modifeier. Knight using tow handed sword, with DEX 12 and Improved Initiative Feat will have Initiative  5 = 10+1+4+[-10])

INITIATIVE =  d20+DEX modifier+feat modifier (nebo jak tomu říkají)+weapon speed or spell initiation modifier.

WIZ/SOR/BTD l Spell Initation Modifier is negativtive value equal  to level of spell /Level One Spell -1, Level Three Spell -3, Level 9 Spell -9)
PAL/RGR/CLR Spell Initation Modifier is negativtive value equal  to level of spell -2
/Level One Spell -3, Level Three Spell -5 etc. )

Weapon speed pak bude negativní hodnota rychlosti zbraně podle 2E.

A oprav si angličtinu, na tohle teda moje anglina bohužel nestačí.

Autor:  Corvus [ St. 22. Feb 2006, 13:05 ]
Predmet príspevku: 

kludne pis po cesky ja si to do angliny prelozim...

po poriadku:
1. podla pravidla 10 miesto d20 by mal potom ten knight v kazdom boji rovnaku iniciativu? to sa mi nepaci.
2. ak zachovam to ze iniciativa sa hadze raz encounter, tak tomu knightovi s obojrucakom by sa menila iniciativa v kazdom kole podla toho ci utoci alebo nie?
3. takze okrem pravidla by musela pribudnut aj tabulka zbrani s ich rychlostou, pretoze na 2e sa nemozem odvolavat..
4. d20warheart nema ziadne spell levely .. kuzla sa odlisuju cez DC.. to by bolo treba nejak urovnat...

Autor:  Dalcor [ St. 22. Feb 2006, 14:39 ]
Predmet príspevku: 

Ad 1 - to je aplikace pro zrychlení hry, kdy prostě můžeš hod nahradit hodnotou 10 /jako Take 10/, není to pravidlem/. Je to vpodstatě současný formát iniciativy bez toho aby s e musela házet. K normální iniciativě de facto přidává rychlost zbraně s tím že prostě s dvouručákem stejně rychle nezaútočíš. Zapoměl jsem dořešit two weapon fightning, main hand dle iniciativy, druhá ruka v další iniciativě (třeba 11 main hand, 12 second hand) vlastně stejně jako v DnD, tedy).

ad 2 Jde o to jak se na to díváš - máš tři varianty
a) Normální DND iniciativa
b) normální DnD iniciativa + přidání opravy za rychlost, iniciaci a aktivaci
c) "Take 10" iniciativa, kdy se hod nahradí koeficientem 10 - to zrychlý hru o jeden hod, DM si ulechčí práci, neb všichni budou "půjdou pokaždé stejně"
d) "Take 10 vylepšená iniciativa (s bodem b)
e) jakýkoliv z těchto bodů se bude aktivovat na začátku kola.
Závisí jen na hráči co si vybere

ad 3 ano musí se přidělat tabulka zbraní a nebo (lépe) se Rychlost přidělí jednotlivejm groupám. (např. Light Blades -3, Heavy Blades -10),  Pokud by se předělávala tabulka zbraní by se dala pak rozšířit a zahrnout další druhy normálně nezmíněných zbraní.

ad 4 ano  :P

Já si to tak do Medieval zahrnu, jestli ty si to dáš do Warheart je Of Course tvoje věc  :wink:

Autor:  Corvus [ St. 22. Feb 2006, 15:21 ]
Predmet príspevku: 

toto je nastrel featu parry:

Parry  
Chose one weapon group. You know how to deflect melee attacks with your weapon.
Prerequisite: Base attack +1, Proficiency with selected weapon group.
Benefit: When wielding melee weapon, you gain a +2 parry bonus to Defense against melee attacks. A condition that makes you lose your Dexterity bonus to Defense (if any) also makes you lose parry bonuses.
Special: You may acquire this feat multiple times. Each time you get it, you apply parry bonus to different weapon group.

+2 je tam preto lebo parry je obmedzene na melee weapons a jednu weapon group.. inak by si to nikto nezobral a vsetci by brali dodge ktory je univerzalny ( na rozdiel od dnd plati na vsetkych oponentov)

Autor:  Dalcor [ St. 22. Feb 2006, 15:35 ]
Predmet príspevku: 

Ehm, jeste bych pridal Base Defence Bonus +1 do prerequisit {nebo jak tomu rikas), dale to ze musi fungovat ajko dodge vs jednomu protivnikovi a prereq DEX 14 ci 15 - nezapomen ze to je o dost vylepsene dodge.

Pak bych nabidl moznost vzit si parry na stejnou groupu jeste jednou se zvysujicim se bonusem +1 (nebo dole skupina featu Parry)


If you take parry multiple time your Parry bonuse will change +1 for each additional Parry feat taken for same group.

Nebo skupina featu :!:

Parry (+2)  :arrow:  Improved Parry (+2)  :arrow:  Riposte (+2 defence + counterattack -4 same round)  :arrow: Improved Riposte (+2 Defence - counterattack same round bez postihu)

:idea: (Counterattack =  Attack of Oportunity, vyberes si ze Attack of Oportunity udelas jako protiutok ve stejnem kole kdy na tebe protivnik utocil - jasne? Nebo to mam rozvest) Proste pokud mas Riposte tak muzes udelat Attack of Oportunity, kdy spousteci akce je utok protivnika, proti kteremu nasadis Riposte.

Vsechny featy musi fungovat jako Dodgr proti jednomu protivnikovi

Autor:  Corvus [ St. 22. Feb 2006, 15:55 ]
Predmet príspevku: 

base defense bonus prerequisite tam dam.. dobra pripomienka

dex ako prerequisite som vypustil aby si to mohli zobrat aj fighteri s mensou dex.... este porozmyslam

vsimni si ze dodge u mna plati na vsetkych protivnikov nielen na jedneho. zmensuje to chaos ...na normalny dodge hraci furt zabudali a zapocitavali ho bud stale alebo nikdy.

parry ani nie je o moc silnejsi nez dodge: dodge dava +1 defense proti melee aj ranged a parry da +2 len na melee a aj to musis mat v rukach zvolenu zbran.

nad stackovanim parry aj riposte sa este zamyslim. nechcem aby sa defense dala nastackovat do neba a ani aby fighter kazde kolo ripostoval...

dik za podnety.

Autor:  Dalcor [ St. 22. Feb 2006, 16:32 ]
Predmet príspevku: 

Hmm, jenže parry a riposte zvladli jen sermiri, tedy lide obratni :)

Muzes tam dat omezeni ze vse Parry + lze jen s light (medium) armor, DEX bych tedy potom narval na ty vylepsene

Asi takto
Parry  
Chose one weapon group. You know how to deflect melee attacks with your weapon.
Prerequisite: BAB +1, BDB+2, Proficiency with selected weapon group.
Benefit: When wielding melee weapon, you gain a +2 parry bonus to Defense against melee attacks. A condition that makes you lose your Dexterity bonus to Defense (if any) also makes you lose parry bonuses. You shall use Parry only in Light (or Medium) Armor and only against one designed oponent

Special: You may acquire this feat multiple times. Each time you get it, you apply parry bonus to different weapon group.

Improved Parry
Chose one weapon group. You know how to deflect melee attacks with your weapon.
Prerequisite: BAB +4, BDB+5, Proficiency with selected weapon group, Parry Feat, DEX 13.
Benefit: When wielding melee weapon, you gain additional +1 parry bonus to Defense against melee attacks. A condition that makes you lose your Dexterity bonus to Defense (if any) also makes you lose parry bonuses. You shall use Parry only in Light (or Medium) Armor and only against one designed oponent

Special: You may acquire this feat multiple times. Each time you get it, you apply parry bonus to different weapon group.

Riposte
You know how to starting attack after parrying)
Prerequisities: Improved Parry Feat, BAB +8, BDB+8, Weapon Specialization with selected weapon
Benefit: You shall start your attack of oportunity after succesfull parry (e.g. you were not hit by oponents attacks, using parry feat) with -4 to Attack Roll. If you will not be succesfull with your Riposte attack you lose your Dexterity bonus to defence next round for all attacks. You shell use riposte only once per round and have no other attack of oportunity however you have other attacks of oportunity if you have Combat Reflexes feat).
You shall use Riposte only in Light (or Medium) Armor.


Improved Riposte
You better know how to starting attack after parrying
Prerequisities: Riposte feat, Improved Parry Feat, BAB +10, BDB+10, Weapon Specialization with selected weapon
Benefit: You shall start your attack of oportunity after succesfull parry (e.g. you were not hit by oponent attacks, using parry feat with -2 to Attack Roll.If you will not be succesfull with your Improved Riposte attack (e.g. you do not hit oponent).you lose your Dexterity bonus to defence next round for all attacks. You shell use Improved riposte only once per round and have no other attack of oportunity however you have other attacks of oportunity if you have Combat Reflexes feat.
You shall use Riposte only in Light (or Medium) Armor.



Červeně jsou takové rozmýšlecí prvky

Co ty na to?
A oprav si wording.

A hele ještě jedno - do Riposty. If you roll natural one on your Riposte (Improved Riposte) attack, next attack against you is considered as critical hit

Pokud se ti totiž ripsota nepovede tak sám sebe odkrýváš.

Autor:  Corvus [ St. 22. Feb 2006, 16:39 ]
Predmet príspevku: 

zaujimave... ak sa k tomu dostanem tak to dnes skusim zaradit..

Autor:  Corvus [ St. 22. Feb 2006, 16:57 ]
Predmet príspevku: 

If you will not be succesfull with your Riposte attack you lose your Dexterity bonus to defence next round for all attacks.

touto vetou si feat riposte radikalne oslabil... pretoze v d20Warheart ked stracas dex bonus (teda si flatfooted) tak stracas aj base defense, co je celkom krute  :ikonka12:

Autor:  Dalcor [ St. 22. Feb 2006, 17:05 ]
Predmet príspevku: 

Hmm
Tj pocita se ti jen zbroj, ze? Me slo o to ze take nebudes moci pouzit Parry Riposte, takze to nahradime jinak:

If you will not be succesfull with your Riposte attack you substract half of your base defence next round. You shall not use (dosaď Parry, Improved Parry, Riposte, Improved Riposte) next round as well.

Autor:  Corvus [ St. 22. Feb 2006, 17:47 ]
Predmet príspevku: 

zbroj funguje ako DR a je mimo defense takze sa pocita vzdy ... ja by som navrhoval pri neuspechu nejaky flat postih k defense povedzme -4

Autor:  Dalcor [ St. 22. Feb 2006, 19:10 ]
Predmet príspevku: 

As you wish, mozes mi pls poslat nejaky editovatelny soubor, aby se mi to lepe predelavalo na Dalcor at seznam cz

Autor:  Bifi [ St. 22. Feb 2006, 19:40 ]
Predmet príspevku: 

Dajte tam aj feat Block - ucinnejsie pouzivanie stitu. Tiez len proti jednemu protivnikovi. Specializovane by to mohlo byt zvlast proti vrhacim a metacim zbraniam, zvlast proti cepom a potom zvysok.

M

Autor:  Dalcor [ St. 22. Feb 2006, 19:46 ]
Predmet príspevku: 

Hmm to nezni spatně.

Ja zase premeslim nad Weapon Style

One Hand Weapon Style - deflection bonus +1 to AC
Two Weapon Style - nahrazuje featy two weapon defence, misto toho pridava +1 to Hit nebo +1 Defence
Two Handed Weapon Style -  Speed snizena o 2
Weapon and Shield Attack Style - Disarm +3, Prereq pro Block, Shield Bash

Napriklad, ale to je jen prvni nastrel, jdu studovat pravidla

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