rad by som predostrel pripravovane zmeny v d20 Warheart
1: zmena classes na paths. na prvy pohlad je to kozmeticka zmena ale myslim ze ma zmysel. zakladna idea je z WFRP a jeho systemu karier.
ide o to ze na zaciatku tvorby postavy si hrac vyberie jednu cestu a zvoli si svoje zakladne povolanie (ktore ale nema vplyv na pravidla, len na roleplay) :
Path of Martial Combat
(Bodyguards, marines, mercenaries, militiamen, outlaws, pit fighters, protagonists, soldiers, squires, thugs, watchmen)
Path of Wilderness
(Boatmen, bounty hunters, coachmen, gamekeepers, herdsmen, hunters, outriders, prospectors, rat catchers, roadwardens, scouts, trappers, woodsmen)
Path of Religion
(initiates,clerics, priests, druids, monks)
Path of Skills and Wits
(Agitators, artisans, bawds, beggars, entertainers, footpads, gamblers, grave robbers, minstrels, physicians, rogues, smugglers, students, thieves, tomb robbers, traders)
Path of Knowledge and Sorcery
(Alchemists, herbalists, hedgewizards, necromancers, scribes, seers, sorcerers, wizards)
tieto cesty nahradzaju bezne povolania z DnD ale su menej specificke a predstavuju urcite danosti postavy, teda v com je od prirody nadanejsia. cesta sa pravdepodobne pocas hrania nebude dat menit, pripadne s nejakymi obmedzeniami.
na vyssich leveloch po splneni podmienok moze postava pribrano nove pokrocile povolanie/karieru.. toto je nahrazka za klasicke prestige classes a ale ide skor o archetypy povolani.
ide o to ze hraci by uz o sebe nemali rozmyslat ako o 'fighteroch' a 'roguoch' a 'rangeroch' ale specifickejsie podla toho ako povolanie ich postava naozaj vykonava v zivote...
edit: pri DrD session v Topolcanoch som prekvapil zacinajucu DrD PJku ked moja postava bola miesto stereotypneho zlodeja byvaly Chytac potkanov a terajsi Vykradac hrobov :P :twisted:
_________________ Barbarism is the natural state of mankind. Civilization is unnatural. It is a whim of circumstance. And barbarism must ultimately triumph.
Naposledy upravil Corvus dňa Št. 17. Aug 2006, 14:47, celkovo upravené 3 krát.
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